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Detroit Ruins Retreat
The project aims to explore alternative design methodology. Instead of a top-down design with plans and sections, the design process starts from first-person perspective, with Unreal Engine and Rhino.
Use existing textures on site to re-interpret and re-imagine Detroit Ruins Retreat.
Through creating a construction kit, elements are assembled to create different spatial qualities, and they are added up as a new context.
Mentor: T+E+A+M
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